Skip to Main Content
Serving The University of Alabama since 1894.

The Crimson White

Serving The University of Alabama since 1894.

The Crimson White

Serving The University of Alabama since 1894.

The Crimson White

Middle ground video games lose footing in weak economy

Nathan Proctor January 24, 2013

Production quality has never determined entertainment value in entertainment. In reality, the majority of my favorite games from my childhood and our current generation were flawed, broken or otherwise...

Gaming expands boundaries, explores artistic expression with humor, horror

Nathan Proctor January 10, 2013

Much modern media maintains a legacy of providing impactful experiences for their audiences. Film, literature, music and other forms of entertainment have long been emotionally affecting and potentially...

Wii U marks the end of a generation, start of another

Nathan Proctor November 29, 2012

This is the way the generation ends. Not with a bang but a whimper. Plagued by misinformation, technical hiccups and an inability to recapture the groundswell of support for the Wii, the Wii U stumbled...

High definition remakes prey on nostalgia; bad but successfully attract new audiences

Nathan Proctor November 20, 2012

Nostalgia is powerful but deceiving. Whether of an older generation misty-eyed over memories of Asteroids and Rally-X or a college student with a soft spot for Mario and a blue hedgehog, gamers and their...

Sophomore makes next-level Gameboy music

Becky Robinson November 15, 2012

Normally, when you see someone fiddling on a Gameboy, it is safe to assume they are revisiting their favorite childhood games. But not Max Dolensky. If you see him with his Gameboy, there is a good chance...

Halo 4 returns to series’ roots; introduces new enemies, world, creatures

Nathan Proctor November 8, 2012

I am that dissenting (maybe hipster) voice proclaiming, “I liked them before they changed.” I don’t want to be. I cringe at every note that feels out of place and new unexpected influence, because...

Nintendo’s JPRG ‘Xenoblade Chronicles’ a fun, satisfying gaming experience

Buddy Acker October 31, 2012

I can’t believe Xenoblade Chronicles almost didn’t make it to America. What was Nintendo thinking? The Wii can’t boast many JRPGs period (the only ones I can think of are Fire Emblem: Radiant Dawn...

Most video games follow one a few formulas, which, for the new medium, is not inherently bad

Nathan Proctor October 24, 2012

There’s a fine line between stealing an idea and borrowing one. Those within the games industry frequently walk this line, not in the spirit of malice or laziness, but by following the medium’s novel...

Worthwhile, interesting games can be found for cheap, even free sometimes

Buddy Acker October 17, 2012

Two video games, “Dishonored” and “XCOM: Enemy Unknown” released last week. I want to play both of them. I mean, I really want to play both of them. I want to buy both of them. The thing is, my...

Kickstarter allows developers additional avenue to create, succeed

Nathan Proctor October 10, 2012

Kickstarter, an online international funding platform for a variety of creative projects, has recently seen a burst of growth from one particular interest group: gamers. Trading pre-orders or incentives...

Sports video games deserve respect

Nathan Proctor September 19, 2012

Mainstream sports games catch a lot of flak. They’re often classified as mainstream, money-grubbing, over-serialized, over-saturated yearly roster updates for “bro” gamers. Now, the trendy business...

Video-game journalism about more than ‘just sitting around, playing games’

Buddy Acker April 18, 2012

  I hear it all the time from my family and friends. They tell me it isn't smart to pursue a career in video-game journalism. They say that I'm chasing major disappointment. No one will ever take me...