In the ruined city of Yharnam, death lurks on every corner. Travelling the labyrinth-like streets isn’t for the faint of heart or for those who lack patience.
Having been released Tuesday, the action adventure game “Bloodborne,” developed by FromSoftware Inc., harkens back to an old school way of gaming. Stripping players of modern-day comforts like health regeneration or instant respawn, “Bloodborne” pushes players through a gauntlet that tests both their skills and patience.
FromSoftware has made a name for itself, cranking out incredibly difficult games like the “Dark Souls” series. “Bloodborne” puts the player in the shoes of a traveler, who is constantly overpowered by creatures.
Games like “Bloodborne” and “Dark Souls” certainly raise the question of who is worthy to wield the controller. Players are pulled from the safety of civilization and thrown into savage wilderness with only their wit to survive. Raising the notion that often populates the post apocalyptic genre, players either live or they die – or in this case, die and die and die.
Older games like “Super Mario Brothers” were often played in one sitting. Losing too many lives would reset the game.
Over time, video games have evolved. Story often outweighs gameplay and constant death would be a hindrance to the story these developers are trying to tell. Death in many games is treated with a quick response to moments before and has little affect on the overall game.
On the other side of the coin, games like “Bloodborne” and “Dark Souls” offer a limited story for the player to fill in while gameplay becomes the main focus.