Serving the campus of the University of Alabama since 1894

The Crimson White


Serving the campus of the University of Alabama since 1894

The Crimson White

Serving the campus of the University of Alabama since 1894

The Crimson White

An inside look at ‘Incursion’

Text-based adventure games have all but disappeared these days. The folks over at Cube Noir are aware of that fact, and they’re looking to recapture that old school feeling with their upcoming game “Incursion.” After playing through the demo several times, I can honestly say that I am excited for the game.

I was so excited about it, in fact, that I emailed Peter Moorhead, the game’s creative director and a writer for Indie Game Magazine, and Nick Borrego, the game’s composer. I wanted to find out a little bit more about it.

I asked Moorhead where he got the idea for “Incursion.” He said he had been introduced to computer programming by his father on a MS-DOS laptop when he was 8 years old. He used his limited knowledge at the time to make a simple text-based game. He said “Incursion” is a sort of homage to that original idea.

“It also reflects life, or at least my life, in a fairly abstract way. I’ve known deep down for a really long time who I wanted to be and what I wanted to achieve, but I had no idea how to get there, and the journey isn’t nearly over yet,” he said.

I also asked Moorhead why he had decided to take the text-based adventure approach to the game.

“It’s a really under-appreciated genre; most gamers don’t even know about it. I want to convince people that it isn’t just a relic of an era when developers couldn’t make more sophisticated games, and that there’s real power behind this kind of storytelling,” he said.

I had a blast with the one level of “Incursion” I played, but I also want to draw people’s attention to the game’s soundtrack. Nick Borrego, a Utah resident and student at Full Sail University, composed the music in the game. I think the music is absolutely beautiful, so I wanted to ask Borrego some questions as well.

I asked how he became involved with the game. He told me he had been browsing through some job listings on indiedb.com and saw that Cube Noir was looking for someone to compose the music for “Incursion.” He wrote some songs and sent them to Cube Noir. They liked what they heard, so they picked him up as the game’s composer.

“My very first CD purchase as a kid was the soundtrack to ‘Terminator 2.’ I also remember blasting the theme to ‘Back to the Future’ on repeat, driving my older brothers nuts! A short list of my top influences would have to be Sam Hulick, Jeremy Soule, Hans Zimmer, Nobuo Uematsu, Akira Yamaoka and Michael Giacchino,” he said.

He said he wants to emphasize the storytelling aspect of “Incursion” through his music. The type of instrument he uses depends on what is happening on-screen.

“Some situations in the game call for more electronic, synth-driven sounds, while others call for more orchestral instruments,” Borrego said. “I usually like to use a mix of both and apply more of one versus the other.”

I will definitely be checking out the entire game, which is set to release in December. I suggest that everyone go to Desura.com and play the demo of “Incursion,” which is free, and buy the soundtrack, which is only $5. I’m happy I played the demo, which is great, and the soundtrack is just about the best $5 I’ve ever spent in my lifetime.

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